When trying to break into a car currently, there is a random chance of whether or not the bobby pin will work, and the same could be applied to stealing an npc vehicle. My idea here is to implement a system that has a random chance of flagging the vehicle as stolen, giving the police a description of the vehicle and plate number, as well as a last known location. So what prevents players from abusing this feature and instead of utilizing the already available transportation services, just bounce around in different stolen cars? If a player wants to steal a parked car, they should have to go through the process of using bobby pins to get inside. ![]() So it's extremely unlikely that a given player could just run up and drag someone out of a vehicle and drive off, and if they were able to, the likelihood of bystanders witnessing the incident would be high, given the area. Most car makes and models going back at least 8 to 10 years have automatic locking systems when a vehicle is put into drive. Should a player try and steal a parked car, they should have to go through the process of unlocking it via bobby pin, which brings me to my next point.īy default, all npc vehicles, both active (driving) and parked, should be locked. Now, if for some outlandish reason that were to happen, the victim of the car jacking would most likely be able to inform police of the stolen vehicle anyways, and possibly a description of the suspect, defeating the purpose of attempting to use a "cool" getaway vehicle. And, a player attempting to stop an npc going 50+ mph on a major road and jack their car is completely unrealistic, and could be taken as that player disregarding their safety and therefore devaluing their life and personal property due to the obvious danger. Carjackings during pursuits usually happen in parking lots or gas stations or other residential areas, and pursuits usually end there as well, since the suspect has very little time to get away before they're taken down by the cops. In real life, rarely, if ever, does a suspect attempt to steal a car along a major freeway or busy road. This is a valid point, however I see a solution. NPC traffic will completely ruin police pursuits, as players will try to ditch their vehicle and steal an npc's in order to evade easier. And, just to be clear, my idea includes npc traffic only, not npc pedestrians. Bumper to bumper traffic during rush hour in certain parts of the city compared to sparse traffic in the middle of the night. Different times of day could yield different levels of traffic, as in real life. So the basic premise is to add npc's into the game to add to the atmosphere and further enhance the environment. Even when interacting and rping with other players, everything still feels a little lonely. I don't know if they've been gone since the beginning, or were removed for a certain reason, but the map just feels so empty without the traffic you're used to seeing in the regular game. I'd like to see npc's back on the streets of the map. Now, I have no understanding of how the coding/scripting/magic/witchcraft that goes into developing the mods that make the server what it is, so I have no idea if this is even possible, but I'll share anyways. ![]() ![]() I've been playing for the past couple of days and in my time settling in, I've had a little time to consider some suggestions, the most prominent being traffic along the streets of San Andreas, or the lack thereof.
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